Archive for the ‘creative mindset’ Category
Ghost Tracks
Ghost Tracks
I wanted to talk about a creative technique in songwriting that isn’t often talked about but can be very effective in inspiring good ideas. When you come to your studio with a blank slate, it can sometimes be difficult to decide what exactly you are going to do. There are several conscious or unconscious questions that will need to be answered.
* What style of music will I be making
* What tempo will the song be at?
* What key will this song be in?
* What mood would I like to capture?
Sometimes when you are inspired, all of these questions are naturally answered without any trouble, but without that spark of inspiration you are kind of wandering aimlessly hoping that some of your toying around with sounds or rhythms grabs your interest. This can be a long process or can end up with several false starts. A ghost track can be the solution.
What is a ghost track?
The process of a ghost track is very simple. Typically you find a song that affects you on an emotional level. Something that captures a mood & inspires you. You don’t have to know why it inspires you. No need to reverse engineer the song. Instead you are going to use the song itself as a template for your own work.
Drag the song into a new music project. From here there are several things you can do. You can use the song structure & chord arrangement as is, or you can grab a certain section & loop it. I like to grab a loop & work with that, preferably an instrumental section.
What you’ll do from there is simply play on top of it. Add your own melody, bass part, pads, drums. Just keep building until you have the beginnings or your own song. Just keep improvising on top of the loop for several minutes. Try to play something different that captures a similar mood for you. Later you will delete your ghost track & start picking out the good bits of what you’ve played. Soon, you’ll be on your way to completing your own piece of music with rhythms, structure & melodies inspired by the original ghost track.
It’s like having someone guide you towards something captivating & away from mental blocks. You don’t have the same pressure of making all these little decisions but instead you are just jamming to something you already love. What a great state of mind to be working from.
Great music inspires great music
It would be no exaggeration to say that much of the music you love was inspired by a song or songs that the artist loved. Many great songs have simply borrowed another song’s drum rhythm or chord structure. Sometimes a melody is hijacked noticeably, or sometimes it is altered just enough to disguise the original influence.
Think about how a genre of music is created. Do you think it’s just a bunch of unconnected artists that randomly ended up in the same place? Well, maybe there is a minuscule percentage of these cases, but overwhelmingly, someone does something that sounds fresh & a bunch of other artists jump on that idea & do their own version. They “borrow” 90% of someone else’s idea and put their own 10% twist on it.
But is it cheating?
This really depends on your idea of what cheating is. Where does cheating really start or end? If cheating is using someone else’s hard work for your own purpose, then pretty much any tool is cheating.
The piano is a beautiful instrument that has wonderful tone when played a certain way, but can you really take credit for how wonderful it sounds just because you assigned chords & notes to it? You’ve got to admit that some of the magic is in the sound itself, even if you’ve tweaked that sound.
Then there is your recording devices, the software in your computer (or hardware), the effects, the mixing engineer & the mastering guy. That would be a lot to take on to make something completely original.
You can’t take credit for the sound itself, just as a cook can’t take credit for the knives he uses or even the ingredients. How many people have made lasagna, or an omelette? Even though people make them at least 80% the same, there are those minor details that makes an average cuisine amazing. Imagine how awful it would be if there was no theft allowed in cooking? There can be only 1 spaghetti sauce. Only 1 peanut butter. What a waste of a chance to improve upon a good idea. Often times the artist might consider the magic moment as a mistake or a failure, but may inspire a whole league of loyal followers unexpectedly. This is creative evolution & nothing can be more natural.
We are always standing on the shoulders of giants with anything we do creatively. Nothing is 100% original. We are using tools that are improvements of other tools and so on. The tools are constantly being tweaked and refined for different preferences. These tool allow us to inject our own skills into the process without having to reinvent every necessary wheel. We get to focus on our strengths while benefiting from the creativity of those who came before us.
I think this kind of borrowing & theft can be a wonderful thing, even though some theft gives more creative results than others. This borrowing allows us to fully explore a sound with different artists coming at it from a different perspective. There will always be hacks that don’t really add anything to the pot, but then there can be a magic mixture that may only have a 2% tweak but it affects us in a very positive & special way.
The whole art of music is really a process of imitation & tweaking to one’s taste. This can pretty much be said for any kind of creative work. You learn the rules & then you break them. Are you trying to live on your own creative island or are you willing to interact with the magic that is all around you? I give you permission to join the party. I’m not giving up the ghost any time soon
Happy music making!
Jason
P.S. – Don’t forget to comment & tweet (down below) & “like” (up above).All your feedback & support is appreciated!
The Suck Factor
The Suck Factor
I was talking to an artist I met the other day & was intrigued that he was not only getting by with his art, but that he was living a pretty good life from it. Most of what he makes sells out pretty fast, and it’s not like he lives in a big city, so I was impressed. Naturally, I had to investigate what made him tick & what separated him from all the starving artists.
I already had learned that he was very good at what he did so I figured that he obviously was born with quite a gift.
well… yes & no…
He definitely had a gift, but it wasn’t as an artist. A least not from the start. His gift had more to do with his ability to plan for what most artists would consider red flags for any artistic pursuit. Sucking.
Where most people would try something once & fail, try again maybe a year or 2 later, failed again, then give up, he didn’t look at things the same way. His art of choice was ceramics, something I tried once or twice and gave up (anyone need an ashtray?). What really surprised me is the story he told me & how he viewed his experience. It’s not the way most of us approach things or define the experience at all.
Apparently, this artist was far from naturally gifted at ceramics. I guess he started off as a hell of an ashtray sculptor himself, but he came from a physics background & instead of feeling like a failure, he looked at his artistic venture in a more scientific way. If one approach didn’t work, he would take note and try again slowly improving his technique. Sometimes it would take 10 or 20 tries just to figure out where the issue in the process was. It seemed that in his mind, he already knew he would nail it given enough time. Keep in mind that he wasn’t even thinking yet about selling or even showing his work. He was still getting the process down.
After about 1000 attempts he was prepared to show his work & people bought it up right away. Some things obviously sold better than others. There was also pricing to keep in mind. He didn’t want a $20 piece to devalue his $500 pieces but he knew he needed both to make a good living. He didn’t really have an artistic conflict about one thing selling better than another because he simply enjoyed the process of creating, not necessarily the specific piece. He knew that his art was a job, a job he could love, but a job nonetheless.
This really hit me hard and made me take a good look at my creative beliefs, my work ethic & my definition of failure & success. Was I willing to try something 10 times? 100? 1000 times? until I had mastered my creative art? If I am being honest, I’d have to say no & the reason for that is that I was defining failure as a certain number of times I don’t succeed. Sound familiar?
Remember, there is a huge difference between the art you make and the art you share. Don’t let the art you are making now deter you. If your goal is to be great at something, plan for a lot of sucking & missing the mark. Try not to let it get you down.
Remember that many people have to go to college for 4-8 years before they are prepared to do what they do well. Can you imagine someone judging their architecture skills on what they were about to accomplish & understand after a week of schooling? So why then would we judge ourselves on our art or music before we put in the proper amount of time? From that point of view it sounds a bit silly doesn’t it?
Now once you become a “natural” at one aspect of music, don’t think you weren’t meant to explore another style just because your work is not nearly up to par with the style you excel at. How about making 100 attempts at it before you judge?
I can give you a perfect example for myself in how I will use this new process. I am not great with many soft synths. My strengths would be Ableton’s Operator, Subtractor (reason), and TAL’s Juno 106 clone. Most soft synths I just poke around on the presets, tweak the knobs I understand & then use EQ, Filter & fx to get an interesting sound. If I don’t get the sound I’m looking for, I go back to the familiar. This, I must admit, slows me down & limits my options.
You could argue that less options is a good thing & I would strongly agree, however I believe that too many options mainly becomes a problem if you are not already skilled or familiar with the tools you are using. For example, you can’t have too many words in your vocabulary unless you have no idea what the words mean & how to use them in a conversation.
What I’ll have to do to get better at more synths is put the breaks on making songs & take a week (or a month) on 1 new soft synth until I can consider myself proficient at it. Then I can add it as another option. I predict that doing this process a couple times will make the process go a bit faster each time as I find similarities and common themes among different tools.
What is it that you can apply this to?
What is it that you think you are a failure at?
Do you think you will still be a failure after 100 or more attempts?
Are you willing to let go of instant gratification to allow yourself to improve at whatever pace is necessary?
If the art you make doesn’t satisfy you, pat yourself on the back for the improvements you made since your last attempt & then refocus on perfecting your weaknesses in your next attempt. When you attempt something new, set aside some time for the “suck factor”. Maybe that’s why they call it suck-cess
Happy music making,
Jason
P.S. – Don’t forget to comment & tweet (down below) & “like” (up above).All your feedback & support is appreciated!
Interview with William Rauscher (Night Plane, CCC)
Interview with William Rauscher (Night Plane, CCC)
I’ve decided recently to start doing some interviews with artists & musicians who I personally like & respect. My goal is to get into the brains of these people & find their creative approach. In my opinion, understanding how a person thinks creatively is much more important than learning a production technique alone. There will always be new techniques to explore (and I will certainly share plenty more) but approaching things from a “mindset” point of view seems that it would give more long term benefits and also deter the “copycat”approach forcing people to find their own creative way.
My first interview is with William Rauscher, who I originally came across through his fantastic remix of a band called Warpaint, which as of this writing is about to be released on Warpaints label Rough Trade (probably best known for signing The Smiths). As I dove deeper into his body of work, I really connected with his psychedelic vibe. He has a solo project he works on under the name Night Plane as well as a group effort under the name CCC. Both have a strong sense of who they are and what they are attempting to invoke in the listener. Links are both below and throughout the interview. I highly recommend giving the linked songs a listen to get a better idea of what we are discussing. His songs are made on a PC in Ableton.
Originally this interview was recorded as video screen sharing but was unfortunately lost due to a rendering error. Thankfully he was kind enough to answer some of the main topics in text format. Below is that interview. Enjoy!
1. You have great warm sub bass in your songs. I’d love you to walk me through how you’re getting these results.
A lot of credit for that goes to Hector, the CCC Roland Juno 106. All the hardware in our studio is named – there’s also Jojo the Jomox 888 and the two 707s, Selena and Esteban. For subby warmth Hector’s hard to beat, especially if you only use his sub and turn everything else down.
2.You have a certain way of cutting up vocals & layering vocals that creates a very dreamy vibe. How do you like to approach vocals when working on a new song?
I like approaching the human voice as an instrument. I’ll usually try to find a brief loop first that can function almost like a chant in the background, that can fade in and out in a sort of ghostly manner, and then build on that. On my remix of Warpaint, I first made a very filtered-out vocal loop that is off-time, it’s like two and a third bars or something, so that when it plays over the percussion it sounds extra trippy, like you’re spiraling down a rabbit hole. It’s also good to pair off different phrases that can form a kind of call-and-response effect when they’re placed next to one another. On “Parallel Lines” I composed the vocal line so that it repeats certain words or phrases to make the whole sentence more rhythmic, so I had Eric and Heather sing the vocals as if they had already been cut-up. Lyrics are important to me: they should appear to be indicating something universal but in an oblique way, so that anyone can project their own interpretation on them – I wish there were more songs about geometric shapes – I composed “Parallel Lines” in part because I liked “ target=”_blank”>Parallelograms” by Linda Perhacs so much.
3. What elements do you feel are necessary for a great club track?
The great thing about club music is that once you pay a certain price by obeying certain strict rules, you can do whatever you want. That functionality is very liberating. As long as your track is of a certain length, a certain speed, and has certain frequencies in it, you can do whatever you want, it can be composed of any sound in the universe. In CCC we adhere to the Law of 32: intros and outros must be 32 bars, because that’s about the amount of time that a DJ needs to mix from one track to the next. A great club track only needs what’s absolutely necessary. In general, the more elements I can remove from my tracks, the better they get. Pacing is everything: remember that a club audience will hear your track in a certain state of distraction. It’s not a concert where everyone is listening in rapt attention – they’re zoned out, dancing, talking with friends, so the music should be way more repetitive than something designed for home listening. I know that might sound like a bit of a no-brainer but it bears repeating.
4. Talk bit about the CCC collective and how that came about.
CCC is three of us, three Austin Texas boys to be exact – JM, Harry and me. It’s a multimedia project, so in addition to releasing records we’re in the process of printing a 100-page art journal about psychedelic drugs called On Acid: A Field Guide to Altered States. The performance division of CCC is myself and DJ Harry Bennett. Harry is the in-house decks captain and house music vet. JM is the designer and creative consultant. We’ve all known each other forever. JM and I met in physics class in the tenth grade, when he threatened to kick my ass if I didn’t stop playing this piece of shit acoustic guitar. I was fifteen and I was really into Beck. Later we became friends and nerded out over The Orb. We met Harry because he was living with Todd Ledford (owner of Olde English Spelling Bee label) at the time and we were using Ledford’s basement to record hours and hours and hours of drone music. CCC considers itself as continuing the work of groups like the KLF and Psychic TV: issuing mysterious transmissions, operating on the level of conceptual pop art, projecting an esoteric aura, treating the artistic process as an occult process. Every artwork is a religion of one person. “Vibrations” is probably the clearest case of sonic propaganda from CCC, as it’s composed as an aural equivalent to the brainwashing scenes from movies like A Clockwork Orange and The Parallax View.
5. What type of habits & mindset have you found important in building yourself from a complete nobody with no songs or DJ gigs under your belt to where you find yourself now?
You have to maintain a balance between listening to everybody’s feedback and believing in yourself. Everyone’s feedback is valid but in each case you should remember who you’re talking to – a fan, a promoter, a friend or a fellow DJ – everybody’s going to hear something different, which is fascinating. Everyone’s opinion is valid but nobody’s is the gospel truth. I was fortunate enough that after I interviewed Wolf and Lamb for Resident Advisor I became friends with them and Soul Clap who were extremely supportive of my work and instrumental in getting it to a larger audience. When “Str8 2 Ur Heart” got attention it taught me the importance of finding an overlap between what I liked doing
and what other people wanted to hear, and that in order to communicate with others through sound I was going to have to seriously streamline my compositions. I could keep doing dense, baroque explorations of sound if I wanted but that wasn’t going to flip many people’s wigs. When making deals I believe it’s important to be gracious but firm: courtesy and politesse are invaluable, but one should refrain from being obsequious. Standing your ground is a key to earning respect. Lastly, don’t look down on others for being opportunistic: the only way to get ahead is to ask for what you want. Also, if people don’t get what you’re about, fuck ‘em. Fuck ‘em but in a nice way. Keep your head down and keep refining your work until it is impossible for people to ignore you – everyone respects good work and eventually the people who are supposed to hear your music will find you.
6. What are some of the things that put you in an inspired & creative mood? How do you motivate yourself when you just aren’t feeling it?
If you’re a creative person you have to decide whether your projects are going to be inspiration-driven or labor-driven. Don’t succumb to the myth that inspiration only arrives like a gossamer angel that possesses you. I motivate myself because I treat my work like work, not like a fun-time hobby just to blow off steam. Turn on your gear and go to work – inspiration will come. It’s a variation on Pascal, who says “kneel down, move your lips in prayer, and you will believe.” Also useful are any kind of pre-work rituals that can get you in the mood and help to symbolize the transition into the special headspace you need, that headspace that’s somehow disconnected from the rest of the world. Weed can be good for this – not that you need weed or other drugs to be creative, but their effects can produce that feeling of transition into an altered zone where you are mentally free.
7. Since unfinished ideas get you nowhere, what are some of your shortcuts to getting your songs across the finishing line. Have you built “go to” kits or templates to get you moving?
I have a personal library of loops because I’ve taken every track I’ve done and broken it down into little parts, this is an immense time-saver, even if the loops are used only for scratch placement. I don’t really know shit about soft synths, I wish I did. I try to know where I am in the creative process: am I in jamming-out mode? Am I in editing mode? Am I working on the middle of the track, the “peak,” or is this just the intro? On several occasions I’ve found myself releasing that the outro should in fact be the main part of the song – I wish I could compose an album that was just an hourlong outro.
8. What is your musical background? What bands have inspired you most?
I started playing piano when I was six and for a few years my mom was my piano teacher, she was a gifted singer and pianist and definitely responsible for putting that inspiration in my life. When I was a teenager and in college I listened to a lot of experimental music, high brow like Stockhausen but also low-brow like The Dead C and Sun City Girls. I was greatly inspired by drone-y sixties minimalism like Lamonte Young and Terry Riley and musique concrete like Pierre Henry. I think listening to all that stuff taught me to focus on the materiality of sound, and to cultivate an experimental attitude.
If you are a nerdy boy who plays piano and likes science fiction, like I was, then you will eventually discover electronic music. I’m always impressed with how inhuman electronic music can sound, and yet everyone wants to party to it. It comes from the future, it goes on forever, and it encourages revelry and ecstatic trances: what else do you want? I still am basically a rock person and the rock I like is all fairly trance-y – that strain of Velvet Underground, Spacemen 3, The Stooges, and so on.
9. You seem to juggle a number of projects. How are you able to keep everything in order without dropping the ball on quality work?
I love collaborating because it’s a way to get out of yourself and your own petty ego. At the same time I’m grateful I have Night Plane where I’m totally in charge of it. If you’re doing multiple projects, division of labor is important – make sure you’re not doing the same job all the time or you’ll get burnt out, and have a clear sense of what each project is offering to you and what you can offer back to it. After working solo on Night Plane for a while it was really weird to actually have to express my ideas in language when
working with CCC! Totally different experience.
10. What are some of your favorite tools when creating music?
Hmmm I use Albino softsynth all the time basically, and Izotope Ozone, which is
indispensable for mastering. I have a library of analog drum machine samples that I
put through Reason which is extremely helpful. I love finding weird ways of vocoding
things.
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Shared links:
http://pitchfork.com/reviews/tracks/12129-parallel-lines/
http://soundcloud.com/williamrauscher/night-plane-live-from-the
- we recently compiled all the CCC indie rock edits – we’re currently working on a future
release called the Liberty Lunch EP which will feature house covers of indie tracks like
Gold Soundz by Pavement and Gigantic by the Pixies. It’s named after the rock club in
Austin where Harry used to spin between acts.
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I’d like to thank William for his thoughtful and detailed answers. I hope you got as much out of this as I did. Until next time… Happy music making!
Jason
P.S. – Don’t forget to comment & tweet (down below) & “like” (up above).All your feedback & support is appreciated!
Extract Chains in Ableton’s Drum Racks for Better Drum Programming
Extract Chains in Ableton’s Drum Racks for Better Drum Programming
Here is a new video I just put together that will walk you through a new approach to drum programming. It allows you to extract midi parts from an existing midi loop so you have much more control over each individual sound within a drum loop. I apologize in advance for the sound quality of my voice later in the video. I actually recorded this video twice but got the same results do to a glitch in my screen recording software. I added text to the video so you can turn the audio off when it gets bad if you want.
Happy Music Making,
Jason




